If deaf teenagers make their own choices, advocate for themselves, set goals, and solve problems–then success awaits them after graduating from high school. But how do we support the growth of these critical transition skills in the young members of our community? Drawing from existing evidence-based research, the National Deaf Center on Postsecondary Outcomes (NDC) developed Deafverse, an online choose-your-own-adventure video game that challenges players to navigate tough decisions and respond to situations they may encounter in school, the workplace, and other problem-solving scenarios familiar to deaf people. Designed with educational professionals in mind, this session will share online ASL-accessible resources for self-advocacy and job readiness that support transition skills for deaf teenagers. Participants will engage in interactive discussions and strategize how Deafverse can be integrated and aligned with current transition practices and curricula.
Kent is a former classroom teacher with over a decade of experience in curriculum design. Gamification, the process of adding game-design elements to school curriculums, is his passion and he wrote his thesis on this approach at University of California, San Diego, where he received his MA in Bilingual Education. Wielding a Sword of Learning and Shield of Gaming, Kent’s idea of dungeon crawling is coordinating NDC’s development of Deafverse, an educational game that allows players to make choices and navigate life as a deaf person. Deafverse continues to grow to this day, with new episodic adventures and learning resources. On any given day, you can find Kent tinkering away at the latest innovation in gaming.